Only to
be read by game masters!
Index
1.1. What is a
Game Master?
1.2. Tasks
1.2.1. Devise a story
1.2.2. Explaining the world to the players
1.2.3. The final decision
1.2.4. Rolling the dice in secret
1.2.5.
Supervising the characters' actions
1.3.
Why should I bother with all this trouble?
2.1.
For what do I award EP to the player(s)?
2.2. Class-specific EP awards
2.2.1. Fighter
2.2.2. Priest
2.2.3. Wizard
2.2.4. Thief
2.3. Docking EP
2.4. Distributing EP
2.5. Using EP
3.1.
Motivation
3.2. Managing the Finances
3.3. Investing the money - and establishing a home base
3.4. Slush Funds
3.5. Keeping watch over the party's equipment
4.1.
Making combat interesting
4.1.1. Introducting combat
4.1.2. During combat
4.2. Called attacks
4.3. Unconsciousness
4.4. Surprising opponents
4.5. Initiative
4.5.1. Magic
4.6. Hit Zones
4.6.1. Regular humanoids
4.6.2. Irregular humanoids
4.6.3. Winged creatures
4.6.4. Small animals
4.6.5. Large animals
4.6.6. Abbreviations used above
5.1. Your own creatures and
tables
5.2. Animals
5.2.1. Large animals
5.2.2. Small animals
5.3. Orc
5.4. Skeleton
5.5. Ratpeople
5.6. Zombie
5.7. Fast hit point tables for NPC opponents
6.1. Ordinary Healing
6.2. Damages and their effects on the character
6.2.1. Effects
6.2.2. Critical zones
6.2.3. Losing limbs
6.3. Magical Healing
6.4. Damages on creatures and other foes
7.1.
Influences on travel
7.2. Rates of speed
7.2.1. Walking
7.2.2. Riding (a horse)
7.2.3. Tour de force
7.2.4. Other modes of transport
8.1.
House Rules
8.2. The "Always Hit or Miss"
Rule

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